Serendipity 1.6.1 released
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Serendipity 1.6.1 released
# Garvin Hicking (s9y Developer)
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# Did I help you? Consider making me happy: http://wishes.garv.in/
# or use my PayPal account "paypal {at} supergarv (dot) de"
# My "other" hobby: http://flickr.garv.in/
Re: Serendipity 1.6.1 released
Should we have announced that 1.6.1 contains 2k11?
BTW, no biggie, but what happened to giving developers a little heads-up before doing a release?![Smile :)](./images/smilies/icon_smile.gif)
YL
BTW, no biggie, but what happened to giving developers a little heads-up before doing a release?
![Smile :)](./images/smilies/icon_smile.gif)
YL
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Re: Serendipity 1.6.1 released
My fault...I wanted to address the security issues, and was under the impression the 1.6.1 branch was getting no new features or specific things. Sorry!
Regards,
Garvin
Regards,
Garvin
# Garvin Hicking (s9y Developer)
# Did I help you? Consider making me happy: http://wishes.garv.in/
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# Did I help you? Consider making me happy: http://wishes.garv.in/
# or use my PayPal account "paypal {at} supergarv (dot) de"
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Re: Serendipity 1.6.1 released
I was assuming it had something to do with the security issue, which of course is a priotrity. I was under the impression we'd include 2k11 to get it tested with a broader user base. Maybe we should have guidelines for this kind of stuff?
As I already stated via twitter: no harm done, the included 2k11 version is pretty stable and shouldn't cause any problems. I just would've liked some more time to prepare a blog post.![Smile :)](./images/smilies/icon_smile.gif)
YL
As I already stated via twitter: no harm done, the included 2k11 version is pretty stable and shouldn't cause any problems. I just would've liked some more time to prepare a blog post.
![Smile :)](./images/smilies/icon_smile.gif)
YL
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Re: Serendipity 1.6.1 released
We'll get the big announcement for 1.7, I promise.
)
![Smile :)](./images/smilies/icon_smile.gif)
# Garvin Hicking (s9y Developer)
# Did I help you? Consider making me happy: http://wishes.garv.in/
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# Did I help you? Consider making me happy: http://wishes.garv.in/
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Re: Serendipity 1.6.1 released
Smarty 3?garvinhicking wrote:We'll get the big announcement for 1.7, I promise.)
![Smile :)](./images/smilies/icon_smile.gif)
But seriously (and I know this is another thing on the plate which takes time): maybe we should come up with some short guidelines as to what to put into which branch. Obviously, 2.0 is completely experimental at the moment, but maybe some short "don't do this in the current version branch" or something.
Or is this something PHP coders "just know" and I didn't? Because I wasn't aware that you didn't expect 2k11 to go into 1.6 … (Yes, I might be overthinking this.)
YL
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Re: Serendipity 1.6.1 released
... and I need to get back in the loop. Sorry guys, been so busy, but do want to get more involved.
=Don=
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Re: Serendipity 1.6.1 released
Hi!
The short idea is this:
Maintenance versions like .1, .2 etc. never get any features that might do anything wrong; even if there's the slightest chance that a feature could break anythinig, it goes into the next release version.
Now to decide what gets into 1.7 and what into 2.0: 1.7 will be our next release, IMHO we should plan it for the end of summer. Smarty3 seems to run pretty stable (great Job, Ian & onli & Co), and we shouldn't stack up too much on branches, so ideally after 1.7 we can move 2.0 to be the master branch.
Once 1.7 is released we'll push the word for more people to check out 2.0 to get more feedback on that, and I hope by then I'll have had the time to checkout 2.0 for myself.
Hope that clears up the idea?![Wink ;)](./images/smilies/icon_wink.gif)
Regards,
Garvin
The short idea is this:
Maintenance versions like .1, .2 etc. never get any features that might do anything wrong; even if there's the slightest chance that a feature could break anythinig, it goes into the next release version.
Now to decide what gets into 1.7 and what into 2.0: 1.7 will be our next release, IMHO we should plan it for the end of summer. Smarty3 seems to run pretty stable (great Job, Ian & onli & Co), and we shouldn't stack up too much on branches, so ideally after 1.7 we can move 2.0 to be the master branch.
Once 1.7 is released we'll push the word for more people to check out 2.0 to get more feedback on that, and I hope by then I'll have had the time to checkout 2.0 for myself.
Hope that clears up the idea?
![Wink ;)](./images/smilies/icon_wink.gif)
Regards,
Garvin
# Garvin Hicking (s9y Developer)
# Did I help you? Consider making me happy: http://wishes.garv.in/
# or use my PayPal account "paypal {at} supergarv (dot) de"
# My "other" hobby: http://flickr.garv.in/
# Did I help you? Consider making me happy: http://wishes.garv.in/
# or use my PayPal account "paypal {at} supergarv (dot) de"
# My "other" hobby: http://flickr.garv.in/
Re: Serendipity 1.6.1 released
I have to admit I have not "operated" that way concerning 2k11, but the version which is delivered with 1.6.1 should fulfill these requirements. Phew.garvinhicking wrote:even if there's the slightest chance that a feature could break anythinig, it goes into the next release version.
![Smile :)](./images/smilies/icon_smile.gif)
Did you just set a rough release date?garvinhicking wrote:Now to decide what gets into 1.7 and what into 2.0: 1.7 will be our next release, IMHO we should plan it for the end of summer.
![Wink :wink:](./images/smilies/icon_wink.gif)
As for 2k11, there won't be much to develop there as far as I can see. I have a CSS rewrite in mind, but that's just an option, not a requirement. However, there is the question as to if and when to maybe make it the standard (i.e. preset in any new installation) or default (i.e. fallback) template and how to implement that in a sensible way (think: HTML5 support in core and plugins).
Right now, 2.0 is (as far as I understand) primarily the branch for all the work done on the backend. The new backend template is still very much work in progress, so that will take a while.garvinhicking wrote:move 2.0 to be the master branch
YL
Re: Serendipity 1.6.1 released
Yes, 2.0 is just a non-recommended playground for the upcoming new backend based on HTML5, far from being used as is.
Master is 1.7, which still needs some intensive testing and not to forget also some run-down-tweaking btw., as we do not use any of the new Smarty3 features by now. The main converting work is done and it is running pretty stable, but we still might need to wait for a stable Smarty3.2x, which will change some things again... and - did I already say?: have a group of people testing, testing, testing.... reporting, reporting, reporting... to move forward!!! [smile]
I personally would like to have an upgrade doc help kit, to refer what has changed over the years in smarty syntax possibilities, a well done HowTo, how to use nl2br/p and other internals. Even the 2k11 as default will need some changes, as a default is not allowed to have a config (i.e. registerPlugin()), and what about all these remaining feature requests (like http://board.s9y.org/viewtopic.php?f=15 ... #p10430539), or some of the others in "Upcoming Serendipity Features" and so on....
Maybe that points us to run a new thread "upcoming 1.7", gathering feature request, forgotten tweaks and further development...
Master is 1.7, which still needs some intensive testing and not to forget also some run-down-tweaking btw., as we do not use any of the new Smarty3 features by now. The main converting work is done and it is running pretty stable, but we still might need to wait for a stable Smarty3.2x, which will change some things again... and - did I already say?: have a group of people testing, testing, testing.... reporting, reporting, reporting... to move forward!!! [smile]
I personally would like to have an upgrade doc help kit, to refer what has changed over the years in smarty syntax possibilities, a well done HowTo, how to use nl2br/p and other internals. Even the 2k11 as default will need some changes, as a default is not allowed to have a config (i.e. registerPlugin()), and what about all these remaining feature requests (like http://board.s9y.org/viewtopic.php?f=15 ... #p10430539), or some of the others in "Upcoming Serendipity Features" and so on....
Maybe that points us to run a new thread "upcoming 1.7", gathering feature request, forgotten tweaks and further development...
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Re: Serendipity 1.6.1 released
You are welcome to help!!! [damn blocked BBCode for non colored users!]
Re: Serendipity 1.6.1 released
"Don't. Use Textile or Markdown." Done. (Sorry, couldn't resist.Timbalu wrote:how to use nl2br/p
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
A default template is not allowed to have a config.inc.php? If that's the case and there is no workaround, 2k11 can never become default. It's pretty useless without theme options.Timbalu wrote:Even the 2k11 as default will need some changes, as a default is not allowed to have a config
As for feature requests in terms of 2k11, I'm down to two, both not required, but highly recommended:
* "proper" nesting for the categories plugin, i.e. emitting nested categories as a nested list
* we could make better use of new HTML5 elements and/or attributes if some sidebar (and maybe event, not sure) plugins would have an option to emit (X)HTML or HTML5 markup; happy to help with HTML5 markup, but we definitely need a fallback mechanismus for backwards compatibility unless we opt to make a huge break and drop (X)HTML support altogether (I don't think we should do that, but it is an option)
YL
Re: Serendipity 1.6.1 released
Hi,
Would you happen to have some links to github concerning the actual diffs that represent the security fixes?
Thanks.
Would you happen to have some links to github concerning the actual diffs that represent the security fixes?
Thanks.
Re: Serendipity 1.6.1 released
Look on https://github.com/s9y/Serendipity/commits/master
just some small escaping to pass-in outgoing links. 2 commits Apr 22, 2012.
just some small escaping to pass-in outgoing links. 2 commits Apr 22, 2012.